/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.skill.executor;

import com.lineage.server.model.L1Awake;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.skill.L1SkillExecutor;

/**
 * Class <code>Awaken</code> 龙骑士魔法:觉醒技能.
 * 觉醒：法利昂 (1/1/1)<br>
 * 强制使自己的水龙之力觉醒，会变成化类似水龙外貌的龙人状态。
 * 觉醒后，魔防+15，四属性魔防+15，每4秒MP-6，并且能使用觉醒技能。
 * 该觉醒属于锁链剑变身，移动速度90，锁链剑攻击速度96，其他武器68.57
 * 
 * 觉醒：安塔瑞斯 (1/1/1)<br>
 * 强制使自己的地龙之力觉醒，会变成化类似地龙外貌的龙人状态。
 * 觉醒后，HP+35，防御力-8，每4秒MP-6，并且能使用觉醒技能。
 * 该觉醒属于双手剑变身，移动速度90，双手剑攻击速度90，其他武器68.57
 * 
 * 觉醒：巴拉卡斯 (1/1/2)<br>
 * 强制使自己的火龙之力觉醒，会变成化类似火龙外貌的龙人状态。
 * 觉醒后，力量/敏捷/体质/精神/智力+3，每4秒MP-6，并且能使用觉醒技能。
 * 该觉醒属于斧头变身，移动速度90，斧头攻击速度90，其他武器68.57
 * 
 * @author jrwz
 * @version 2012-7-24下午05:00:50
 * @see com.lineage.server.model.skill.executor
 * @since JDK1.7
 */
public final class Awaken extends L1SkillExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static L1SkillExecutor get() {
        return new Awaken();
    }

    /** 龙骑士魔法:觉醒技能. */
    private Awaken() {
    }

    @Override
    public void execute(final L1Character user, final L1Character cha,
            final L1Character target, final int targetID, final int skillId,
            final int getBuffIconDuration) {
        if (cha instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) cha;
            L1Awake.start(pc, skillId);
        }
    }

    @Override
    public void stop(final L1Character cha, final int skillId) {
        // TODO Auto-generated method stub
    }
}
